Last Saturday I managed a pass to get down to the Tyneside Club to play some Fire and Fury. With a proposed sub-LAW game pending in March I thought it worthwhile to get some games in to get up to speed with the rules.
Andy put together a scenario based on Antietam where him, myself and Paul took the divisions of Jones, Hill, and Ewell respectively under Jackson to hold the ground around Dunker Hill against a strong Union attack commanded by Rod, Frankie, Ben and Alex.
I think the scenario was roughly based around Hooker’s Attack on the Fire and Fury UK website as the map was similar to the one there.
I took Hill and deployed on the hill! Paul to my right defending Roulette and Andy on my left defending the West Wood. The Union forces deployed across a broad front but two divisions concentrated on Andy and the West Woods With three brigades deployed forwards Andy was going to have a tough time against two divisions! However the attacks in the centre and to the CSA right were very slow getting going… Not so the troops heading into the West Wood! These woods were to see a LOT of fighting as Andy fought the Union to a standstill in the woods but never quite getting the dice to breakthrough and cause havoc in the Union rear. Frankie’s attack made slow progress though the fields but he eventually concentrated his guns (as did I) and we had much counter battery fire. The Union should have had the better of this (and eventually did) but my guns held their own for many turns despite having one battery destroyed and guns silenced…. Finally Ewell moved forward and engaged on the right. Against the odds he help up the Union advance very well.The battle for the West Wood raged but their flank had been turned and troops were now descending on their flanks.Finally, Union troops leave the fields and advance against Dunker Hill.This was the climax of the battle in the woods as the two CSA brigades were attacked front and rear/flank.
We had some discussion here as to whether a brigade forced to retreat (and NOT disrupted) could retire through the gap away from BOTH lots of Union troops? In the end we ruled yes. That allowed one brigade to escape. The other, already disrupted, could not.
Meanwhile, on the CSA right the battle raged on and brigades moved to the centre to defend the church and hill. The remains of the CSA artillery are threatened by a Union brigade. The attack on the centre looks finally to be getting underway.But as dusk was falling the CSA came off the hill and tried to destroy the attack before it could get underway. Andy’s troops on the left were still holding that flank against Ben. The attack in the centre was held off and Paul, on the right, had held all his objectives (the farms). As the CSA main objective was to hold the high ground I felt we had really achieved that. As night fell, the Union called of the attack. Totalling up the points it was a good CSA victory. Andy on the left had suffered quite badly but had held the flank and severly mauled two divisions. Frankie and not pressed his attack quickly enough so the high ground was held, and Alex had never got near the farms. We felt that a Day Two would see the CSA pushed off the hills, especially as their guns had suffered. But the first day definitely went to Jackson!
Andy had continually asked for support, but to get their I would have had to move off the hills and across open ground covered by the Union guns. And as the objective was to hold the hill I felt the more damage and time Andy gained would aid that. If the centre and right attacks had been pushed more vigorously I think the outcome could have been different. It was a good game and thanks to Andy for organising it.
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Last night I finally freed up some time to play some proper X-Wing with my lad, Zach. We still stuck to the Core Set and basic ships just to get the basics down. Again, I took the lone x-wing against the two TIEs. This time we remembered to put the shields on the TIEs! Just using the standard pilots.First couple of moves saw us rush headlong and gave me the chance to pop at the slower pilot. There then followed a bit of dog-fighting where I caught the slow pilot again but the better guy was closing in and stripping off my shields. However, a couple Critical Hits on my main target finally let me take him out.And left me facing the tough guy!This got very close in and dirty with some quite good manoeuvring from Zach!As we prepared for yet another run past we were both down to one Hull left. I evaded his one hit (using my focus) and had three attacks on him…Which didn’t go as planned! Another couple of turns and we were still battling! A final run. He missed. I got the hit I needed!
Good fun and the lad did well. More importantly he didn’t strop when I beat him and wants to play again! 🙂
Couple of things came up:
Assume that if your stress goes after your green manoeuvre you are then free to do an Action?
And the vinyl mat – the ships slide very easily on it. Is there a solution to this? Does someone do the bases with a non-slip bottom to them? It’s not a big problem if careful but we knocked the mat once or twice and the ships slid around!
All in all, good fun and looking forward to the next game in which Zach is desperate to try some new ships! Of which we have a few! Richard (aka Herkybird) at the Tyneside Club very generously gave us a selection of his ships that were surplus to his requirements so we have the following to choose from:
- 1 Tie Defender
- 1 Z-95 Headhunter
- 1 Starviper
- 1 E-Wing
- 1 M3-A Interceptor
- 1 Tie Phantom
- 1 VT-49 Decimator
- 1 YT-2400 Freighter
- 1 IG-2000
Thanks again, Richard! Richard has a set of solo mechanisms for playing the game and I’m tempted to give those ago with the lad so we can plan the actions together. The rules are available here: X-Wing Solo Rules
I actually played a big 15mm ACW Fire and Fury game at the club on Saturday so the write up for that is coming soon!
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Many moons ago (2011!!) I decided to re-use some random 1/300 SF models to recreate the Savage Swans (my ImagiNation force which started in the C18th) as the military arm of VonDon Corporation (von Donovan being the family name of the original commander of the Swans) and relocate them to the not too distant future! http://blog.belisarius.org.uk/2011/09/fubar-vondon-corp-complete.html Although I re-painted a Red Dwarf Starbug as a basic transport vessel I’ve never added any combat craft… until now…
Although I’ve been focused on X-Wing the last week I’ve also prepped a few things to paint for a little LAW painting challenge and for Ayton. And as I’ve been prepping stuff for use in Horizon Wars I thought I’d paint a few ships that I got off my mate Slugbalancer a few years ago! These are from an old Star War range that I’ve not really seen anywhere else but found this pic online:
So as I wanted these for VonDon Corp. they needed to be in the standard buff and green colour scheme. I’d forgotten I did the other stuff green and then added the buff but the other way round seems to work OK as well. So here we have the VDC Combat Air Support.
One Ganymede Fighter and two Burt Assault Support Ships (know by the troops as the Burt Big Ass).
Quite pleased with them really. Wasn’t sure how to do the canopy glass but it doesn’t look too bad painted. The planned X-Wing tonight didn’t happen. Party as the lad was a total nightmare this morning so we are each in each others bad books, and partly he had a friend over to play.May have to wait until the weekend now…
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My lad wanted to try the new game out ASAP so despite waiting still for the star game mat I laid out a couple of other mats, punched the components and we started the intro game. He took the bad guys!
I managed to inflict damage on one TIE and he took out some of my shields. We were both getting the hang of the movement and also of not knocking the ships out of position! We managed half a dozen or more turns before Cubs beckoned! The mat has now arrived but I need to flatten it out a bit and find a bigger playing surface for the 3ft square! Might need to grab a bit of 4×2 MDF as I have a spare piece anyway…
Good fun. And needles to say I have additional bits on the way!
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