Category Archives: AAR

Fire and Fury on Tyneside!

Last Saturday I managed a pass to get down to the Tyneside Club to play some Fire and Fury. With a proposed sub-LAW game pending in March I thought it worthwhile to get some games in to get up to speed with the rules. 

Andy put together a scenario based on Antietam where him, myself and Paul took the divisions of Jones, Hill, and Ewell respectively under Jackson to hold the ground around Dunker Hill against a strong Union attack commanded by Rod, Frankie, Ben and Alex. 

I think the scenario was roughly based around Hooker’s Attack on the Fire and Fury UK website as the map was similar to the one there.

I took Hill and deployed on the hill! Paul to my right defending Roulette and Andy on my left defending the West Wood. The Union forces deployed across a broad front but two divisions concentrated on Andy and the West Woods With three brigades deployed forwards Andy was going to have a tough time against two divisions! However the attacks in the centre and to the CSA right were very slow getting going… Not so the troops heading into the West Wood! These woods were to see a LOT of fighting as Andy fought the Union to a standstill in the woods but never quite getting the dice to breakthrough and cause havoc in the Union rear. Frankie’s attack made slow progress though the fields but he eventually concentrated his guns (as did I) and we had much counter battery fire. The Union should have had the better of this (and eventually did) but my guns held their own for many turns despite having one battery destroyed and guns silenced…. Finally Ewell moved forward and engaged on the right. Against the odds he help up the Union advance very well.The battle for the West Wood raged but their flank had been turned and troops were now descending on their flanks.Finally, Union troops leave the fields and advance against Dunker Hill.This was the climax of the battle in the woods as the two CSA brigades were attacked front and rear/flank.

We had some discussion here as to whether a brigade forced to retreat (and NOT disrupted) could retire through the gap away from BOTH lots of Union troops? In the end we ruled yes. That allowed one brigade to escape. The other, already disrupted, could not.

Meanwhile, on the CSA right the battle raged on and brigades moved to the centre to defend the church and hill. The remains of the CSA artillery are threatened by a Union brigade. The attack on the centre looks finally to be getting underway.But as dusk was falling the CSA came off the hill and tried to destroy the attack before it could get underway. Andy’s troops on the left were still holding that flank against Ben. The attack in the centre was held off and Paul, on the right, had held all his objectives (the farms). As the CSA main objective was to hold the high ground I felt we had really achieved that. As night fell, the Union called of the attack. Totalling up the points it was a good CSA victory. Andy on the left had suffered quite badly but had held the flank and severly mauled two divisions. Frankie and not pressed his attack quickly enough so the high ground was held, and Alex had never got near the farms. We felt that a Day Two would see the CSA pushed off the hills, especially as their guns had suffered. But the first day definitely went to Jackson!

Andy had continually asked for support, but to get their I would have had to move off the hills and across open ground covered by the Union guns. And as the objective was to hold the hill I felt the more damage and time Andy gained would aid that. If the centre and right attacks had been pushed more vigorously I think the outcome could have been different. It was a good game and thanks to Andy for organising it.

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First proper game of X-Wing

Last night I finally freed up some time to play some proper X-Wing with my lad, Zach. We still stuck to the Core Set and basic ships just to get the basics down. Again, I took the lone x-wing against the two TIEs. This time we remembered to put the shields on the TIEs! Just using the standard pilots.First couple of moves saw us rush headlong and gave me the chance to pop at the slower pilot. There then followed a bit of dog-fighting where I caught the slow pilot again but the better guy was closing in and stripping off my shields. However, a couple Critical Hits on my main target finally let me take him out.And left me facing the tough guy!This got very close in and dirty with some quite good manoeuvring from Zach!As we prepared for yet another run past we were both down to one Hull left. I evaded his one hit (using my focus) and had three attacks on him…Which didn’t go as planned! Another couple of turns and we were still battling! A final run. He missed. I got the hit I needed!

Good fun and the lad did well. More importantly he didn’t strop when I beat him and wants to play again! 🙂

Couple of things came up:

Assume that if your stress goes after your green manoeuvre you are then free to do an Action?

And the vinyl mat – the ships slide very easily on it. Is there a solution to this? Does someone do the bases with a non-slip bottom to them? It’s not a big problem if careful but we knocked the mat once or twice and the ships slid around!

All in all, good fun and looking forward to the next game in which Zach is desperate to try some new ships! Of which we have a few! Richard (aka Herkybird) at the Tyneside Club very generously gave us a selection of his ships that were surplus to his requirements so we have the following to choose from:

  • 1 Tie Defender
  • 1 Z-95 Headhunter
  • 1 Starviper
  • 1 E-Wing
  • 1 M3-A Interceptor
  • 1 Tie Phantom
  • 1 VT-49 Decimator
  • 1 YT-2400 Freighter
  • 1 IG-2000
Thanks again, Richard! Richard has a set of solo mechanisms for playing the game and I’m tempted to give those ago with the lad so we can plan the actions together. The rules are available here: X-Wing Solo Rules.
I actually played a big 15mm ACW Fire and Fury game at the club on Saturday so the write up for that is coming soon!
 
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A first try at X-Wing

My lad wanted to try the new game out ASAP so despite waiting still for the star game mat I laid out a couple of other mats, punched the components and we started the intro game. He took the bad guys!

I managed to inflict damage on one TIE and he took out some of my shields. We were both getting the hang of the movement and also of not knocking the ships out of position! We managed half a dozen or more turns before Cubs beckoned! The mat has now arrived but I need to flatten it out a bit and find a bigger playing surface for the 3ft square! Might need to grab a bit of 4×2 MDF as I have a spare piece anyway…

Good fun. And needles to say I have additional bits on the way!

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Battleground 2016

Today I hired a little car and took myself down to Stockton-on-Tees for Battleground 2016, organised by Pendraken Miniatures.  This is the last show of the year for me and always a nice little event. The venue is easy to get to, lots of parking, cafe nearby, and a good size hall with good lighting. It’s a well organised and well publicised event with a good selection of traders, a good few participation games and some nice demo games. There is the now common TableTop sale area which seems to work well, although you have to grab the bargains when you see them because if you nip for a coffee and then pop back there’s a chance the guy will have finished his slot and taken his stuff away! Missed a couple books that way today…

So, before we get to the purchases (which were few) here’s some pics of some of the games. A plus point for the show is that each table has a large clear sign saying who is playing what on each table. Other shows take note! 

First up were Stafford and District Wargamers with a 10mm take on part of the battle of Ramilles. Nicely put together.20161126_110209 20161126_110228 20161126_110244Then we had a long game of the Battle of Skalitz from the 1866 Austro-Prussian War. Some very nice figures on the table but I felt the cloth shade of green was a little too green, though I admit it was probably the easiest solution for what was a big area to cover. By Durham Wargames. 20161126_110319 20161126_110636 20161126_110648 20161126_110717And again my local club, Tyneside Wargamers, had their big take (with little figures) on Cannae. Lots and lots of 10mm. 20161126_110755 20161126_110807 20161126_110816The Border Reivers put on their usual excellent display with a WW2 ‘Cross of Iron’ game.20161126_111730 20161126_111745 20161126_111757 20161126_111806Along from them was some excellent WW1 terrain from Generals and Kings. Very nice…20161126_111822 20161126_111837 20161126_111856 20161126_111903There were a good few participation games which seemed to attract attention throughout the day.20161126_111929And I still have no idea what the cup cake game was about!20161126_111944Simon Miller’s To The Strongest rules put in an appearance via the Old Guard Wargames Group. Very nicely presented 28mm figures.20161126_112016 20161126_112031 20161126_112048This was one of the more interesting games. Iacta Alea Est presented Jutland using the old Avalon Hill game of the same name. Had a nice and well informed chat with one of the guys running it. Meant to pop back to see how it turned out but never got chance. 20161126_112106 20161126_112349Redcar Ironbeards presented a Rapid Fire East Front game, Capture the Port.20161126_112401 20161126_112416 20161126_112433Rather nice little 10mm Sudan game from Independent Wargames Group – Blood on the Nile. I really must make a start on my 10mm Sudan!20161126_112504 20161126_112517 20161126_112528 20161126_112537 20161126_112542Then we had a very good looking Black Powder ACW game again from the Independent Wargames chaps. Really nice figures. And in my current favoured period.20161126_112559 20161126_112623 20161126_112632 20161126_112647And finally the Brompton Bankers had their excellent Toy Town Wars. Really cute stuff!20161126_113002 20161126_113018 20161126_113035 20161126_113103

There were a number of other particpation games I didn’t manager to snap but the full details are on the show website here.

I thoroughly enjoyed the day. Met up with Simon T (Goat Major) who was looking slightly battered! And chatted with various people thoughout the day. Yet again the Pendraken chaps are to be congratulated on a well presented show. I trust the number and trade made it all worthwhile for all concerned.

I have to be honest and say I didn’t REALLY need to buy anything at the show. Have plenty of recent odds and ends to keep me busy! I did spot a couple of books on Ironclads in the Table Top Sale but missed them. So I grabbed a couple of packs of MDF round bases and was happy to call it a day. Then Graham at Crann Tara dug out the boxes of 6mm SF he wanted to sell. So I grabbed the painted chaps for a good price and am negotiating for the big pile of unpainted! It’s all Dark Realm stuff which fits with lots of what I already have. Needless to say it needs rebasing!

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This might encourage me to finally finish and USE my 6mm SF!

A good day…

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Framlingham 2016 – Day Two

Day Two (Sunday) saw Tims H and W, Peeler and EB dabbling with 54mm SF which looked most enjoyable:

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The rest of us took part in a brilliant early C19th Colonial ImagiNation game put on by Paul Bright. The table looked excellent and Paul must be commended for such a pretty game. His own excellent collection was supplemented by the equally lovely figures of Tim H, Simon and Dave. You could not have wished for a better looking game!

20161016_104756The rules used were Shout Boys Shout which are Paul’s own. They are card activated and nice and simple to use and kept the game ticking along nicely. Although the six of us were broadly organised three a side, each contingent had its own secret little agenda! I’m sure the others will pop in to tell their own stories but mine was to be yet another tale of Woes and Ones! My three units of ‘native’ troops were supplemented by some regular light infantry.

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Moving round and through the difficult terrain made it difficult to coordinate the attacks against Simon’s regulars and the first unit did not do well.

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With their charge to contact stalled due to the cards and the regulars getting a couple of activations on the trot, things did not end well!

The next units again struggled to get forward without being picked off at distance but did at least make contact before dying!

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I was finally able to get two more units engaged but the dice did not go well and despite a longer than expected battle, they too died!

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My light troops took a little longer to get in to action but finally got to attack troops in one of the huts.

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Despite finally help wipe out the occupants they were then unable to get into the hut before Simon’s troops re-occupied it and were finally beaten back and forced to rout… Having lost my native units already this left me with no troops on the table! I did roll a LOT of ones though…

Meanwhile, Alex suffered greatly from Gary’s natives who kept popping up out of the jungle and wreaking havoc! He was eventually to join me with no troops left on the table!

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Dave had plenty to contend with with Paul’s chaps attacking. Even though wiping out the cavalry he spent many turns battling with the natives.

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He also had to deal with the backstabbing from Simon as he tried to escort a prisoner which Simon was tasked with freeing. This resulted in the escort being attacked and surrounded by three units. They fought valiantly for a good number of turns before finally surrendering.

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With the perimeter secured, the prisoner taken and very little enemy left Simon was just left to escort his chap off table to secure victory!

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Gary was also to claim a victory by having wiped out ALL the redcoats! The less said about  the result for me, Alex and Dave the better…

The whole game was great fun and looked bloody brilliant!

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Thanks again to Paul. A great game. Lots more pics in the Fram 2016 Day 2 gallery.

And a great weekend. Tim H did us proud again. The usual good LAW gathering!

I MAY have picked up some assorted ACW related lead but more on that in another post!

 

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