The May Day Bank Holiday Weekend saw the gathering in East (and West) Ayton of assorted WD3 members for the ‘Big Game’. This was the third year. The first two were run by Henry Hyde (editor of Miniature Wargames with Battlegames) and were ImagiNation games, firmly set in the mid -C18th albeit with a little warped imaginations applied! Here are reports on those games, here for 2011 and here for 2012. This year, although maintaining the ImagiNation theme saw us move forward to the American Civil War but with assorted forces (some conventional and some far less so!) joining in the fight. The scenario was devised and run by Tim Hall using his own rules and the bulk of the troops on the table were from his quite stunning ACW collection. But everyone involved brought their own contingents and some of these were a little ‘unconventional’! We had steam tanks, airships, tunneling mole machines and even an (alleged) vampire! And Russians, Turks, Brits. All sorts! It does Tim credit that the scenario worked so well and that the rules (stretched to breaking point!) survived the ordeal.
But all the above was helped by the participants. As with the previous two years, the game was played in the best possible spirit and the evenings, spent in the Denison and the Forge, were great fun, even if I couldn’t face drinking anything by the third night!
So here is the venue:
And these are the fine fellows who did battle:
And this is the game in full flow (picture by Goat Major):
I had a bit of a disaster with pictures as my phone decided to ‘lose’ about 800 of the photos on it! I managed to recover some but by no means all. And I think I’ve nicked a couple taken by Goat Major.
The latter two galleries don’t really do Tim’s collection justice. It was a pleasure to play with such lovely troops. And Mercenary gallery is missing pics of a few peoples troops for which I must apologise and blame my bloody phone!
So that was Ayton 2013. A great weekend. Great company. My liver will never be the same….
Next year the plan is for a return to the C18th with Henry running the show. I have a LOT of 28mm SYW troops to paint for this and I really best start now!
Well, after a bit of an effort over the last week I’ve finally finished the C19th incarnation of my Savage Swans. I’ve still got the mascot to do but that requires a little green stuff work so is still on the workbench:
The standard is a single flag rather than the two I use in the C18th version and merges the two with the symbols of the Kindgom of K’ha’Ramel in the upper quadrant to honour their service in the great Byzarbian Campaign.
My foray into recreating my Altefritzenburg C18th ImagiNation in the C19th for this year’s Ayton game continues, this time with the Jaegers. These are the 1st Battalion of the Altefritzenburg Jaeger Brigade. The figures are Spencer Smith Classic Franco-Prussian War Prussian Jaeger. They are in the traditional Altefritzenburg green and red. I kept the jackets simple, partly to aid painting and partly because not all the detail is uniformly cast on all poses. The figures are nice and the arms (one on each, either left or right) fit together well with minimal work. Just super glue them and then run a little liquid super glue over the join to seal and fill the gap.
Rather than base them singly I went for 50x40mm two to a base. 50mm is my standard frontage for my 28mm and I figured skirmishers based in pairs works well. I may consider re-basing some of my other stuff…
More to come soon. Only four weeks to go ’til the game!!!!
So much for my New Years Resolution of more regular blog updates. Fatjerm it has been six weeks since I last blogged and I have sinned… well, probably not, but I’ve been less than productive on the painting front! Despite the impending big game in Ayton and the shed load of stuff I need to paint I’ve done very little. However, over the last couple of weeks I finally made a start on some Spencer Smith Franco-Prussians which I am using for the C19th representation of Von Donovan’s Savage Swans. The C18th version were RSM miniatures, Austrian Musketeers:
and I wanted to keep the vaguely Germanic theme and pointy helmets do the job!
I’ve only painted twelve so far (three more stands to do) but it’s a start. I have Jaegers and artillery and uhlans to do next! And almost six weeks left to do it all!
Yesterday was the last meeting of the Tyneside Wargames Club of this year. And my FIRST game at the club this year! Not a good score really. Apart from the big Ayton game in May and a small game at the Pendraken Birthday bash, this is the only gaming I’ve managed this year. I’ve got a reasonable amount of painting done but the lack of gaming has been a little frustrating. But enough whining!
As this was to be a big event for me I wanted to make it a decent game and it made sense to bring out the 28mm ImagiNation forces again. As two other Ayton participants live locally – Phil (Norman D Landings) and Ken (Marshallney) I thought a small game to follow on from the game in May would be nice. To keep within the framework of game milieu meant that myself and Ken were on the same side and Phil’s forces the enemy. As that meant a rather uneven bias in the forces I tried to pick a scenario that worked around that. Reading through Charles S Grant’s The Wargame Companion I saw details of a small Teaser call Wagon Train. I thought this had possibilities as I had a decent set of wagons and guns and limbers in my forces. I then had a look through the Battlegames Magazine Table Top Teaser compendium and found a variation on the same Teaser and decided to use this as the basis of the game.
If you want to see how the game went before reading some of the details and comments below you can find an eyewitness account from the ever reliable Private Lamm in his Journal entry. And an annotated galley: Byzarbian Interlude. I’ll apologise in advance for the odd shot with tape measures and dice in but given the amount of vodka I’d drunk throughout the game I was lucky I could hold the camera steady!
The defenders were to be the forces of Altefritzenburg defending the wagon train and Wheyeydia coming to the rescue. The forces of the Sultan Pasha are normally allies of Altefritzenburg but for this game a thought a little treachery on their part might even the odds. Phil’s forces, though small, was quite tough with the camel gunners providing good firepower and the lancers a good strike force. The plan was that they would be the starting force. On predetermined turns they would have two forces arriving to support them. These were to be the forces of the Pasha Sultan! The Sultan has always had dealings with pirates (he counts some his friends and allies) and it seems those about to be put to siege in the town are old friends and he feels obliged to turn against his new allies and return to his old ways. The forces of Wheyeydia do not know this. When they arrived on table I moved them as supposed my own troops but at the orders of Phil. At the point they would declare their intentions (i.,e. fire on or attack their allies) they would then move over to Phil’s control.
The forces of Wheyeydia again had a predetermined arrival order by choosing an envelope at random which listed each unit and the turn they arrived at point D. Luckily Ken chose the envelope which saw his forces arrive from turn five onwards.The main attack force arrived on turn one at point A. The forces of the Pasha began to arrive on turn three at point B with the cavalry arriving on turn six at point C.
The version of the Teaser in the magazine had the wagon train moving at 4″ a turn. In retrospect this turned out to be too slow as once Phil’s lancers drove off the Uhlans they descended on the wagons and stopped the main force getting across. The table was also slightly smaller than the 9’x 6′ of the original and I think this meant that Phil’s troops got in sooner than planned. We also game him the first move which also helped.
The arrival of Ken’s troops was not helped by failing his first 2-3 command rolls which reduced his movement to 100mm a turn. And we also forgot that troops in column away from the enemy could make double march moves! This meant that although Ken’s troops effectively drove off the enemy it was by their impending presence rather than through combat! I must apologise to Ken as yet again his fine troops struggled to come to grips with the enemy through no fault of his own.
The rules we used were the same as at Ayton and are from Henry Hyde’s forthcoming The Wargaming Compendium. As none of us had played the rules since May I’m sure we missed a few things (like the March Moves!) and I’ll hopefully be giving Henry some feedback in due course. Overall they played well though.
It was nice to get the troops out again and there was a fine selection on display. Ken’s forces were a mix of Old Glory, Jackdaw and Wargames Factory.
While Phil’s were a fine selection of Old Glory for his (N)Ottomans and I think Foundry for the Pirates?
My own were predominantly RSM with a few Eureka for the Turkish pirates and the Sultan Pasha himself.
And the fine desert scenery was supplied by Lawrence. If you browse Richard’s (Herkybird on TMP) blog you will see many examples from Lawrence’s collection and having decent terrain really helped make the game look good.
And as it was the last Club meet of the year there was copious alcohol to be had so many thanks to all the chaps at the Club for making my first game of the year a memorable one!