First up my Poles needed some artillery support so three batteries of 2S1s with HQ. I think these are Skytrex models. Not huge amounts of detail but clean and tidy and paint up well. HQ stand are Scotia I think.
And the first lot of T-64s off the line. Scotia models. Nice to paint. The BMP-1Ksh is a converted BMP-1 as I’ve run out of proper ones! Couple of bit of plasticard added to the back and some brass rod on the side.
And the last (for now) bits of river crossing kit.
Next up is this lot:
Some more T-64s and some T-80s
Some T-62s (because they are there…) and the start of my airborne force.
I still need to paint the rest of the Polish infantry and now some VDV but not sure on colour yet for the latter… There’s also some bridging kit to do… Just not sure if I need to order more first!
And finally some bits to ID… Are these both H&R models? I know the Scotia have a large base.
And what model and make is this ATG?
So still steady progress being made… I think I’ll stick with the modern stuff for a little longer as quite enjoying them.
I had less time over the holidays to work on stuff than planned but this last week has seen a bit of activity as I’ve pushed on with finishing and basing the next batch of Poles for my Cold War forces and finally finishing off some of the engineer/river crossing assets for my Soviets. I will have the two battalions on Polish infantry to do but they are primed ready to go.
So here we are…
First up a unit of T54Ms (I hope!) with HQ
Followed by two battalions of infantry. One lot in BMPs and the other in SKOTs.
The SKOTs (Scotia I think) are a very nice model and paint up really well.
The also needed some AA assets and another SKOT which will carry more engineers.
And on to the Soviet river crossing kit. Bridge layers.
T55s with mine rollers and dozer blades.
And an assortment of river crossing equipment. PTS ferries (of which I have 5 more) and some what I think are BTS? Can’t ID for sure and not sure on make. There’s a nice little article on Soviet river crossing kit on Russel Phillips site: Bridging the Gap.
So there we are. Two battalions of infantry to do, more river crossing kit, two battalions of T-64s (for Sovs) and a 2S1 battalion for the Poles. Lots of other little bits to do as well…
I may have a pause though after the next basing as I want to move onto something bigger for a while. And I still to get a game in!!
Well, not a dilemma as such, more a bit of a shock as I delved into the 1/300th lead pile…
The last week or so has seen lots of posts about the big Cold War Commander game in Grimsby. Andy M’s blog gives a good overview. I knew I had lots of unfinished stuff foir my Moderns in the attic and as I’ve been struggling on painting ANYTHING I thought I’d throw together some microarmour as it is usually quite quick to do. I have a couple of Scotia Lebeds so quite fancied doing some Soviet Naval Infantry. For this I’ll need some BTR60s and some T-55s. I’ve got some of the Skytrex T-55s but to be honest they are a bit basic. The chaps over the Cold War Commander forum pointed me some the recent T55 variants that Heroics and Ros have released. And very nice they are too! So I dug out the assorted boxes to see what I had…
First off is the half finished Brits from about two years ago:
I had just been tidying these up and basing them but the remaining ones seems to be from too many batches with different paint jobs so I may be tempted to strip and re-paint them. Sometime…
I also have the other remains of Belgian stuff and other odd NATO things…
But the bulk of everything is the WarPac stuff. Most of this came from SlugBalancer and there is more there than I remembered!
The bulk is standard Soviet stuff. Some more T-80s (I think) and lots of BMP-1s.
There are also a lot of OT types. I may not use these. There is also a chunk of BMP3s and similar which may be too ‘modern’ for what I am working on so I may pass them on as well. Lots and lots of support/engineering vehicles (a lot of which I still need to ID!) and a lot of river crossing kit that I am missing from my current Soviet forces.
I’d like to use the bulk of this for some East German or Polish units. I painted/based a lot of T-72s and T-62s ages ago and may move them to their proper WarPac place! I’d also like to paint them in a different green to the Soviets but not sure on what colour (Vallejo) to use?
And finally, in amongst all the bags of unpainted lead I found some of the recent H&R T-55AM2Bs so have a start for a Naval force!
I’ve been struggling to get back into painting etc. since the break imposed by the school holidays. Border Reiver, although am enjoyable day, didn’t provide me with the boost I needed so the painting brush has been idle…
However, the inestimable Essex Boy has recently been sorting through an acquired lead pile and ID’d a number of Minifigs 2nd Gen 15mm ACW figures. Some Union, some CSA, infantry and cavalry:
The paintjob was quite basic and as I’d implied that I was going to strip them EB just dropped them in bags to post. When they arrived quite a few were chipped but the CSA stuff actually still looked mostly OK. The Union stuff looked a little rougher and I wasn’t keen on the blue used… So I thought I’d touch up the CSA stuff. Most just needed a highlight adding to the chipped surfaces and I then applied a thinned GW Agrax Earthshade and based them up. Ten new stands.
It was nice to complete something but I’ve no idea what to do next. I quite liked the cavalry that EB sent as well:
These look to be Frontier Miniatures but are unfortunately lacking horses and as Frontier seem to have disappeared I think these figures will never get used. So…still no idea what to so next!
Many, and I MEAN many years ago I used to play wargames with my cousin Stuart and mate Mark using all our old Airfix figures. Needless to say there was a lot of Roman vs. Ancient Briton action! Somehow I had acquired a set of rules called Legion by Al Margolis published by Fantasy Games Unlimited. I’ve no recollection of where I got them but it is likely via my local club at the time, Shrewsbury Wargames Society. I liked these rules. Percentage based and relatively simple (compared to some rules at the time (c.1980 if not earlier…) . I recalled that in melees you resolved all the individual unit combats and then rolled again for the result for the battle line. I got rid of my copy years ago and every now and then I had a hankering to play them again.
Occasionally a copy would crop up on eBay or Amazon. Usually in the States and not cheap! Then a couple of weeks ago in a Facebook sale group there was a copy for sale. $8. Bargain! Got them shipped over ($14!). Thanks to Jason Pipes for the deal.I intend to try them out soon with my 15mm figures. I’ll likely just drop the distances from inches to centimetres and double rank my infantry. The slightly shorter distances should work on a smaller table.
In other news…after a slight lull due to work and life I’m back painting the 10mm stuff. Have a load of Sudan stuff half done and have started the next Prussian 1806 battalion. How much time I’ll have over the next few weeks is moot as the kids break up tomorrow…
Other stuff doesn’t really do it justice. This is just a collection of pics of other peoples armies and their games. I have no idea what was going on in most of them! There are also a few pics of Tims Hall and Waudby’s 54mm game! This was a joy to behold. Excellent painting of both figures and vehicles and a great looking table.
There were also some excellent armies on display in other parts of the Lion Rampant games:
As with all Ayton games everyone had put in lots of effort getting armies ready, some from existing armies they had, others painting up full retinues from scratch. It also reflects well of the whole Ayton ethos that people put in a LOT of effort creating armies in scales and periods they may never have looked at before!
Thoughts on the Games
We played a ‘test’ Lion Rampant game last year and that was great fun. Finding a way to deal with activations in larger games has been a challenge. Gary put in a lot of work preparing the background to the games and mechanisms to run them. In the first games we controlled activation by drawing a card for each player. This did mean that sometimes players got two turns in a row but as is the nature of the game it didn’t always mean you got to do much if you failed to activate anything! But it kept the game moving.
The larger Day Two game had ten players. Running it with cards would mean people possibly waiting ages for their turn so it was decided that all one side would activate and then the other. This would keep as many people ‘active’ as possible. As we also had two retinues each it was decide you could only activate one retinue a turn. This seemed to work early on but once you got a retinue in the thick of the action you had to KEEP activating that retinue to Rally troops and keep the pressure up. I don’t know how the other side of the table worked out but myself and Dave pretty well spent the whole game fighting with our one large retinue. The other retinue was further back and there just wasn’t time to bring them up. Obviously activation rolls affect this. Richie’s two retinues to my left fared better as they were both close to the enemy so it was easy to bring the second retinue into the fray when needed.
We discussed various solutions to all this:
March Moves – units outside a certain distance from the enemy get a +1 to activation rolls. We also thought of allowing double moves.
Extra activation – ALL retinues get a re-roll (on top of any leader type ones). However, to use it you have to sacrifice your leader unit’s activation. This worked well and cut down on the frustration of moving NOTHING for several turns. I know this is part of the game but if the dice go really bad it gets very frustrating. If you had already activated your leader then you couldn’t use this option.
Two Leaders – allow both leaders to activate each turn. So one larger retinue and when you fail your first activation then the other leader takes over.
We discussed other options, some similar to the Cold War Commander/Blitzkreig Commander rules where all units get a chance to roll, but felt this was moving way from the ‘core’ of the Rampant series and could possibly unbalance games, especially those with a lot of Expert Bow involved! Getting too many shots in with those could wipe out the opposition too quickly!
But overall, everything worked. Sometimes it was frustrating, sometimes the dice went well and it was great. We were all there to have fun and that we did! No one threw any strops. No one gloated at their good fortune (except maybe Iain on Day 1 but things go his way so infrequently he deserves to enjoy it while it lasts! 🙂 )
From my side, I now have a decent size Norman force, already have plans to add to it, and will be painting some Saxons/Dark Age types to oppose it! I’ve also enjoyed painting plastics! I’ve always been firmly in the heft school (no personal comments…) and avoided plastics. I didn’t like the faff of sticking them together and I didn’t like the ‘feel’ of them. Lead all the way for me! But that has changed. The Conquest Normans were easy to put together and painted up well. I’ll be working on some Gripping Beast Saxons next!
And to finish, here are the chaps. Just in case you see us at a show and want to avoid us!
And so we come to Day 2. The big game! Western Crusaders and Eastern types assaulting a castle/village/church complex. Six players on our side versus four on the other, with a couple of guns mounted in the castle facing either way. Each player has 42 points to split into two retinues. However, each turn you could only activate one of them. On the first day the activation sequence with four players was controlled by cards. This time all one side went, but as said, only one of your retinues per turn. Unfortunately, Richie was unable to attend Day 2 so myself and Dave Hall took it turns controlling his force depending on how busy we were with our own.
I split my force into a small retinue (two yeoman, two bidowers and one lot of mounted) which along with all Richie’s force were facing Bob defending the village. My main retinue (sergeants, bows etc.) joined Dave in attacking Ken and then the castle. Despite the losses on Day 1 I still chose a couple of Boasts! I went for my arrows are deadlier than my spears, and issuing a challenge. As my leader had died the day before I got to roll for two new ones and got a Great Leader and a Lionheart! So I reckoned a duel would be in order…
Let battle commence!
And at that point Gary called it a day! Although we had not taken the castle we had killed enough of the enemy to force a surrender. And for once my dice had been good! I had wiped out at least five units, killed a Lord and achieved my two boasts! A great turnaround after the dire result of Day 1! But the dice had served me well and fortunately for me Bob suffered badly with his which gave me and Dave freedom to pile into Ken! All in all a good game. Great fun and nice to win!
Another post later/tomorrow with some more pics from the weekend and thoughts in the games.
And so our 7th Ayton has come and gone. And a great weekend it was yet again. This year, as you will know if you have followed the last few posts, was to be Lion Rampant. Gary Phillips took on the onerous task of herding us all together to fight it out and produced an excellent set of games! It’s not easy setting up scenarios to fit in timescales (2 games on day 1 and 1 big game on day 2), as I’m sure Henry will attest! And especially with the weird and wonderful troops our lot can come up with! But Gary did a fine job.
The basic background to the games was:
Somewhere in the Med, sometime during the Crusades . . . . Sir Geoffrey the Indolent is on to a nice little earner. He has established a little fiefdom right on the main sailing route to the Levant. Crusaders on the way out are charged extortionately for food and board, even more on the way back! As a result, Sir Geoffrey has built up a significant pile of treasure from the Crusades, whilst maintaining a reign of terror over the local populace. He has a number of minor nobles to enforce this rule of law. The Western Crusaders have had enough. A number of nobles have decided to remove Sir Geoffrey and have launched a punitive expedition. They want him removed and they want to dismantle his little empire and recover their treasures. The Eastern Hordes have seen the Crusaders take their treasures and set up an outpost which threatens their shores. They want the treasures back, so have launched a raid – the objective: loot, burn and kill indiscriminately. If they destroy enough, there will be nothing for the Crusaders to defend. A renegade band of Teutonic Knights see their cause as a way to get one over on the Westerners and have joined their cause, albeit they will arrive late . . . . Meanwhile, all is not well in the House of Geoffrey. Whilst his nobles wish to preserve the island paradise, some are not keen on seeing Sir Geoffrey prosper. They are more interested in the locals and whist they don’t want it destroyed, they won’t mind if Sir Geoffrey falls to the invaders. Others of course have had their pockets lined and will defend the current set-up to the last. They are also happy to perform a little pillaging of the local populace and treasures on their own account. Cue chaos . . . . .
I, along with Dave Hall and Richie, formed the Western Crusader contingent as we all had broadly late C11th forces. My first game saw myself and Richie converging on a wagon train guarded by Ken and Gary. Each wagon had a unit attached to it that could defend but not abandon them to go fight. Rolling for my leader (Prior Donovan) he was ‘vulnerable’ so this looked like it may be his last campaign leading the Brotherhood of the Swan into battle!
And that was it. With Richie’s losses and my last two units dying we were deemed to have failed and were forced from the field allowing the wagons through. I’d misheard the Glory Points instructions and thought we HAD to pick three. And I failed all mine, scored no other victory points and so ended the game on -3. Much to the amusement of everyone there…
After a pleasant light lunch we resumed for Game 2. This time the Western Crusaders, myself, Dave Hall and Richie were assaulting a town with the intent of capturing a couple of guns that would then not be available to the defenders in the big game. The opposition was Gary and Ken on the flanks, and defending the town was the resolute Essex Boy (Iain Burt)! Dave looked at the cannon pointing down the road and the bows and crossbows massed in the buildings either side and decided to set up on the right flank! I decided that charging up the road with glorious abandon would be fun so lined up to face Iain which Richie deployed on the left (where another cannon was placed) and faced Gary.
Dave had rotten dice the whole game and could only get half his force into action. Richie, over on my left, got badly pummelled by Gary’s mounted troops and although he fought back well he too could not get his remaining troops into the fray…
I had rather poor dice. But it was a strong position to assail and Iain sat there and revelled in shooting hell out of me on the way in. It’s quite hard to coordinate an attack as you can get everything forward and ready and then have some bad rolls that leaves them vulnerable… especially to Expert Bow! But Iain did not revel in his good fortune and only sniggered and danced a jig on most rather than all good rolls… 🙂
Although I managed to score some Glory Points (2) I had again taken and failed three boasts…. so my total for the day saw me on -4! But everyone was sympathetic to my misfortune and were supportive and hardly ever mentioned it… especially Peeler…. Gits!
So that was Day 1. Not exactly a resounding success for my troops but a good laugh which is the important thing. Not the points. No one cares about the points… Or mentions them…again…and again…and again…
Tomorrow I’ll heading down to Ayton for what will be our 7th year! This year we are playing a large Lion Rampant game so I have mostly been painting Normans! And mostly over the last month as inevitably I left it all late! 🙂 The last few days have seen me rattling off 12 archers, 12 yeoman and 12 mounted chaps!
So we have 6 Conquest plastic Normans:12 Conquest plastics done as yeoman and with round shields as a sort of local force:And 12 Conquest plastic archers:And finally, the Brotherhood of the Swan! Three Perry Hospitaler command and three Conquest plastics. I intend to pick up three more Perry’s to make these a full unit.And Brother Donovan carrying the sacred banner!
Not bad for a week’s work! I’d hoped to get the force to the 42 points we need for Day Two but it was just too much. The remaining figures from the boxes will go to make some bidowers and once I have the Perrys, another mounted unit. So the force for Ayton is:Needless to say there will be a full report after the weekend! Really looking forward to it!
…I’m finally cracking on with the figures needed. To add to the crossbowmen I finished a few weeks ago I’ve added 12 more Foot Sergeants (though they may end up as Yeoman!) and 6 Foot Men at Arms. All are Conquest Normans. And as I’m retaining the Savage Swans theme the tough chaps get the usual colour scheme!I’ve got another 12 foot and 6 mounted half done. Hope to get them finished by Friday. Then may attempt some more!
Ayton always provides a good focus for painting. If only I could realise that a few weeks earlier….