Category Archives: chain of command

Wor Lard!

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I’ve played a few little games using various Lardie rules. Sharp Practice, Chain of Command and I Ain’t Been Shot Mum. There was a Lard based gathering in Durham last year which ‘real life’ prevented me attending. Luckily, this year, Jim Catchpole dropped me an email to see if I was interested in attending this years event and fortunately ‘real life’ allowed it! So this morning I set off for the Durham Wargames Group venue at the Vane Tempest Hall in Durham. It was a lot further from the train station than I thought and that last uphill stretch up Gilesgate was a little ‘warm’!

The Durham Grouphave an excellent venue. Several rooms, lots of storage for LOTS of terrain, kitchen, wargames library. Excellent space! And they laid on a fine range of munchies. None of which I could eat as I’m vegan and on a diet! 🙂

There were a number of games on in the morning. A Sharp Practice Beau Geste, a Danzig Sharp Practice, a naval game and a proper game of Kriegspiel with three tables. As I was so intent on my own game (the Beau Geste one) I only managed a few pics of the others so apologies for the lack of detail:

20160402_101025 20160402_105231 20160402_105238 20160402_110459 20160402_110529 20160402_110552In the PM I was playing Chain of Command so only manage quick pics of the games in my room. A Kiss Me Hardy game and what I assume was an IABSM SF variant.

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In the other room there was at least one other game on with Richard Clarke (for the man himself was there!) running the Beau Geste game using the upcoming Sharp Practice 2. I failed entirely to even pop into the room which is credit to being absorbed in my own game! As I took pictures Rich commented on the prevalence of wargamers taking photos now (which he was doing as well) and of wargamers taking photos of wargamers taking photo of wargames!

So, back to my game. I will (as ever) apologise in advance for being crap with names. Even of I was told them at the time they’ve gone now! But my Taureg side consisted of myself, Barry and Jim versus Jay(?) and ? 🙂 The game was run by Nigel and most entertaining it was too. The scenario saw myself (the Emir Mustafaleek! Credit to Nigel for having an excellent range of silly names for the Big Men! Fakir Orf anyone!) with my Fakir, supported by two Shariffs each with their own Fakirs. We each has 3 mounted units and 3-4 foot. Out bonus was a field gun. But with only three rounds! The aim was primarily to secure the oasis but with options on the town, the fort and the archaeological dig. A French columns was heading for the Fort and the action opened with an ambush on said column. This was not quite the devastating attic we hoped but did force the French to split their force. A Thirst card was successful in slowing the columns’ advance on the fort but their own cavalry, some legionaires and support from the Fort was to see the ambushing force gradually reduced and ineffective.

Meanwhile, the sentries in the town spotted the massed tribesmen rushing towards them and Barry was to spend much time forcing his way into the town, taking quite a few casualties, before finally breaking down the doors of the buildings to allow a final assault on the few French troops on the roof.

Despite taking damage on his ambushing force, Jim was able to bring up his gun, secure the oasis and with two good shots blow open the gates to the fort! As he rushed men forward a unit of French cavalry sauntered out and were promptly sent back in after losing half their number in melee! Despite persistent and damaging firepower from the three groups manning the walls this was to allow Jim to push his men forward and finally gain a foothold inside the Fort!

My Emir pushed down the right. My foot taking damage from the walls before finally joining the rush towards the open gate. My main man and his camel mounted troops headed straight down the flank to finally catch the archaeologists and guards in the open as they failed to move rapidly across the open ground. Many were cut down before retiring back to their camp.

It was at this point that Nigel called time and with troops closing in on the defenders in the town, the Fort breached, the stranded supply train about to be charged by fresh camelry and the archaologists trapped in their camp, it was declared a resounding victory! Here a good few pics from the game. Hopefully you can follow what is going on!

Afternoon game was Chain of Command. Some rather nice 15mm Brits (me) advancing to secure the church/town to their front. I had three sections, recce car, two Churchills, mortar and piat. Facing… Germans! I’ve only played CoC one before and to be honest it showed. I was able to get a good patrol phase and get a section on a hill to the left with overwatch on the town and approaches. Another section went up the right and foolishly got themselves targeted by enemy in the building. They took a lot of casualties and were eventually thrown back (two men left!) to play no further part in the game. To their rear I placed the mortar with the sergeant. This was to spend the game dropping quite persistent and accurate smoke along the entrance to the town.

Meanwhile the armoured car shot up the road, narrowly missed getting torch by a ‘schreck and parked up for the remained of the game! I slowly moved up the section in the centre eventually getting to the building and eventually these were to rush forward into the smoke on the road into the town. They felt quite safe in the smoke but were a little isolated and I wasn’t entirely sure what to do with them next. Both Churchills advanced, with the one narrowly avoiding the ‘schreck three times! Before finally going up in smoke! The other finally got into the smoke in support of the centre section but again, what to do next.

My excellently positioned section on the left eventually came under fire with the big man getting hit and them slowly taking shock before dropping behind the hill and not really having may options. My opponent (name?) had played before and clearly knew what he was doing and I think I got off quite lightly really. But by this point, despite reaching the edge of the town, my centre force was quite isolated and unsupported and the enemy (still with a section off table!) were in a good position to hammer them when the smoke eventually went. My force morale was also not looking good so it seemed clear the British assault had failed. To be honest I wasn’t really clear on the best way to use the tanks. Should maybe have kept them right back on overwatch. And there was talk of the best way of handling an advance and moving jump off points forward. None of which I really knew was possible. Live and learn.

It was good fun anyway and cheers to my opponent and the young chap who ran the game. I really should be better with names! Some pics: 

It was an excellent day and thanks to Jim and the Durham guys for organising.

After the C18th Sharp Practice game last year with Simon, Dave and Iain I do really want to try the rules again and once Ayton is out of the way I will continue the move to convert my C19th ImagiNation forces to the rules.

 

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A Weekend of Rampant CoC! – Part 2

And now we come to the CoC part.

After the excellent day of Lion Rampant, Sunday was spent round at Simon’s house for a game of Chain of Command with LT (Levied Troop, John F). Simon has an excellent little games room where we played some excellent Sharp Practice earlier in the year. I’ve owned CoC since it came out but not had chance to try them yet, despite seeing several demo games at shows and reading many good things about them.

Yet again, Simon had set up an excellent table, with all the nice little touches that really make it look the part.

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Now, as this was well over a week ago my memory is getting a little hazy! But, I took the Germans with 3 teams (rifle section, MG42, junior leader with panzerfaust), panzerschreck section, sniper section, unarmed halftrack, senior leader. I was defending a target location which I placed at the far left of the table between the two buildings. Facing me were 4 British teams (rifle, bren and junior officer), mortar section, two senior leaders, a bren carrier (I hate them!) and a Churchill tank.

The patrol phase was a proper cat and mouse affair as I pushed forward taking control of the central buildings and the hedge line north of them (I’m assuming up is north!). This gave me a very forward defence but I hoped to catch the Brits in the open ground and then fall back on the western buildings for a last stand! This was the view from behind my lines.

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First chance I brought on a full team in the central (grey) building and set up on the first floor. And as the Brits began to cross the fields and open ground my MG42 and rifle teams started to take their toll.

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I finally managed to bring another team into play to the north to cover a flanking move across the open ground. The hedges did not block line of site and only provided soft cover.

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The team crossing to their front was to take terrible losses as they failed to cross the open ground quickly enough!

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Despite running from back to front of the building several times my main team in the centre allowed the enemy to cross the ground and take up position in their blind spot.

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With support this allowed them to bring fire on my other team holding the road/hedge forcing them to retire

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Meanwhile the Brits brought the mortar team into play to lay smoke.

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As the British carrier and Churchill arrived on table my central strongpoint came under threat I tried to drive off the infantry threatening them.

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As the tank brought the building under fire my team was forced to withdraw as well and despite my best efforts withdrawing back to the last line of defence just wasn’t happening! It was now that the bren carrier made a dash for the victory location!

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I had three junior leaders with sight along the road and two MG42s and NOTHING I did hit or stopped the carrier! I even used my CoC dice to bring the ‘schreck team on and they missed as well!

It eventually got close to the victory location and an MG42 forced one minor pull back but it pushed forward again!

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Things were getting desperate. With no troops able to get near I brought on the half track and rammed the thing!

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But it was not enough. The carrier team dismounted and victory was theirs!

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It was an excellent game and great fun playing LT. The writeup may seem a little vague in CoC terms but the flow felt right. You had to plan properly and time things. I left my troops too vulnerable at the time they needed to pull back and the fast and low carrier was just way too hard to hit!

I really enjoyed it and thanks to Simon for putting on such a great little game and to LT for being a fine opponent.

Now, will CoC work in 6mm…. 🙂

 

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