Category Archives: grande armee

A Little Progress: Part 2 – Basing

And so it continues…

After completing the paint rack I decided to finally base up some of the 1806 6mm French I’d had painted. I’ve had a few done by Phil over at Firezone which have been based up before and had another eight strips from him to do. I’m still waiting in another full unit from him – hopefully soon. I also had some from Michael at Angel Barracks and they were the main ones I wanted to get done as they had arrived last week. There is a unit due next week from Raise the Colours and then I shall do a proper little review of all three but in the mean time I thought I’d write up my basing in a bit more detail. Photos have suffered a little in the early shots from the camera playing up but it gives the general idea…

As mentioned before, my 1806 chaps are mainly for use with Lasalle but the basing system should allow them to be used for Grande Armee as well. I use 60x60mm bases with 2 40x20mm sections cut out the middle supplied by with a 1mm thick bases piece to fill the gap. Figures are based on the 40x20mm with 4 strips to a base for main stands and 4 figures for skirmish.

First step is to coat with PVA and then cover liberally with a mix of fine and medium model railway ballast.

This is then painted with a Hobby Craft Burn Umber.

I  then dry brush with a lighter brown.

And then finish with an Antique White.

The flock is a mix of Baccus short flock, some Games Workshop Autumn Grass and occasional Silfor tufts and model railway ‘foliage’.

These are the Angel Barrack troops in their Lasalle incarnation.

And in their Grande Armee form.

And a few of the combined units for Lasalle.

It was nice to make some progress. I still have a couple of 1815 Prussian bases close to completion and if I get the 15mm Punic armies I’m chasing then I may detour to finish a couple of units for them.

Anyway, nice to have finally achieved something after a bit of a break…

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At last! A Prussian base completed!

After much agonising over basing methods I finally decided that as my 1815 Prussian were originally to be used with Grande Armee then I would base them just for that. I’ve also been looking at the upcoming Impetus based rules, Grandeur, which will likely use the same basing. I decided I didn’t like the two columns, line and skirmish option so inspired by basing like these at Mike’s Leadpile I went for two units in two lines with skirmishers and some mounted officers. I’ve yet to do the Grande Armee unit ID that will go on the back of the base but here is the 10th (1st Silesian) Regiment of the 13 Brigade of the IV Corps.

The only thing I slipped up on was putting the command strip on the left which left the drummer on the end of the line. As I was doing the basing late at night over several nights as kids allowed I only spotted this as I was uploading the photos! Next units will have them the other way round. Figures are all Baccus bar the 2 mounted officers which are from Adler and are excellent litle figures!

The plus point of going with this option is it gives me more space to play with on the base and the surplus figures I’d already done make completing the 2nd Silesian a bit quicker!

Next up will be the Landwehr for the 13th Brigade. These are prepped and ready to go and I will be doing the two lower strength units rather than a combined unit as suggested in the Grande Armee Waterlook scenario.

Forward, my children!

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Some more samples…

Following on from peoples suggestions I thought I’d try a mock up of the first option and also of my third option allowing me more rule flexibility. So…

here is how I was planning at first to reflect Prussian tactics. It looks less crowded from above but from any angle – i.e. normal viewing – it does appear ‘full’. The alternative is to allow me to use bases for Lasalle as well and gives me something like this:

As Mike commented below, figures at the edge may be a problem although the bases will be quite chunky so should enable picking up without touching the edge figures. Although I would probably drop the number of skirmishers to four. I could also take a figure out of the front rank and slot the mounted officer in there to free up the sides…

Anyway, again, comments appreciated.



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Grande Armee Base Layout

I’ve finally finished the figures for the 1815 Prussian 10th Regiment and I now need to decide on how to layout the figures on the base. Bases are going to be 60x60mm. This is what everyone at the club is using so I don’t really have any leeway on this. I’ve seen some excellent basing done on the original 3″x3″ and part of me likes the scope that gives for layout however I’ve got to go with the club standard.

I’d looked at a Prussian attack plan where the fusiliers were deployed to front, partly in skirmish order and partly supported by a line. Behind these are deployed the two musketeer battalions in column. I’ve also gone for two mounted command figures. This layout is show on the left:

On a 60x60mm stand this is slightly cramped and would need some care applying the base texture and flocking. The columns are all one Baccus strip (4 figs) frontage and four rows. The fusilier line is just 10 figures. This is my proposed layout for Line and Reserve units. For Landwehr I thought of using the righthand option, with three units of 4 strips each. What I can’t decide is whether to stick with the one style and if so, which one. And also whether to either reduce the lines in the columns to 3 ranks and drop the fusilier ‘line’? This would give more space on the base for ‘scenics’.

Decisions, decisions…

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Bucasso, 6mm Grande Armee Rules: 14th November 2009

The Tyneside Wargames Club meeting on 14th November saw one of my rare all day visits to the club. I’d arranged to take part in a first full game using Grande Armee rules organised by Stephen who took the British with me, and facing Stu, Michael and Dave with French hordes! The chosen battle was Bucasso, 27th November 1810.

A British Army of seven divisions under command of Wellington were facing an assault by three corps under Reynier, Ney and Junot. Historical deployment was used with the British deployed along the ridge and two French Columns approaching:

The British had a minimum of four turns to hold out, but with the variable turn lengths and the sheer number of French approaching it would be a hard fight. Seizing the initiative the British advanced brigades to occupy the two villages to their front in an attempt to slow down the advance:

As the French columns approached they began to deploy to engage the advanced British brigades:

As the British were driven from the village to their left the first French columns began the steep climb to the ridge:

As the British right began to redeploy to face the coming threat the left began a vigorous counterattack to drive back the French from the village:

But the attack fails and the British are driven from the right flank village and begin their own counterattack:

After a valiant defence on the left Ney’s Corps was broken and Junot’s Corps moved forward to renew the attack before the British could reorganise their defence:

As Reynier finally engaged the British threw forward all they could to try and hold the line:

Around this time Wellington was wounded, with command moving to Hill on the far right, but soon he too was wounded and command fell to Picton. This change of command made it difficult for the British to coordinate their defence. The battle for the ridge on the left became a fragmented struggle as the British threw back most of the French but their lines were pierced and they had little to combat this:

Finally, the brigades from the right moved across in support, driving back the French cavalry and threatening the flank of Reynier’s now scattered corps:

At this point the current turn ended and time ran out. The French were close to breaking, but the British not far behind. They could claim a victory as they still help the ridge and had destroyed a French corps and mauled two others, but at heavy cost to themselves.

It was a great game and the rules worked really well. They give a good feel and a good flow to the game. We had one or two minor issues with the scenario, in that a couple of the French units were 11SPs and this came as a big surprise to the battered British brigade who engaged them in the rough ground!

The plan is to run a campaign in the New Year, probably set in 1815, so I will be painting up some Prussians, Bulow’s IV Corps to be precise. But until then I’ve a few 6mm Early Byzantines to finish and some odds and ends to add to my 15mm Punic Armies.

Next post will be a return to the 18th Century but not as you’d expect!

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