Category Archives: rules

The game approaches – nearly there!

Took yesterday and today as flexi days. With the big ACW game coming tomorrow I wanted a bit of a rest before and a nice leisurely preparation with no panic and stress. Yeah…as if…

First off, the walls and fences took a LOT longer to do than planned. But they are done and packed and ready:Then I sorted out the Order of Battle for both sides. I’ve got loads and loads of ACW. There was no problem there! Yeah… as if.. I was short 5 Union command stands, 2 CSA ones, a CSA corps commander, two CSA guns and a Union caisson! But with  full day yesterday, focus, and just sitting in the attic listening to music (KFL, Van Der Graaf Generator, Levellers, Sabres of Paradise, Rogers Waters) I got them all done!Corps command stand.Two more command stands.CSA guns.And for the Union: Three stands for the Irish BrigadeTwo others.And a caisson I need as ammo supply marker.Not bad for a days work!

I’ve also done labels for all the units which stick on the bottom and the coloured strip folds up at the back of the base.And this morning I laid out the table to get a feel for what it will look like: I will need more fences!!! I have another 3 meters of MDF to make up so that will help!

So tomorrow I will meet up with Iain, Dave, Simon and Ken to do battle! What could possibly go wrong!

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Bolts from the blue!

With a large 15mm ACW game looming it made serious sense to focus on all the markers and terrain I will need. So clearly this week it made sense to paint some Norman crossbowmen for Ayton in May! 🙂 Figures are Perry Miniatures. Mounted on 25mm washers. These are the first 28s I’ve painted for a little while and I’m not 100% happy with the triads I used. Not helped by having run out of my usual Vallejo Buff paint! Anyway, twelve figures:

Next up I need to glue together some more of the plastic men at arms… I think I’ll do 12 all in chainmail just to speed them along!

And on another note… I’ve just traded some 1/300 aircraft for some painted 10mm Pendraken Sudan figures with Slugbalancer down in London. Figures arrived the other day. Nice simple and tidy paintjob:However, I really need a little more contrast for them to fit in with my style so I thought I’d try a GW Earthshade wash:I’m not sure if it has darkened them too much? It’s definitely helped I think.

And as you can see from the 15mm chap in the middle, I have started on more Fire and Fury markers and will be trying yet another Union Blue! 

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Fire and Fury markers…

For an upcoming 15mm Fire and Fury game I need a few more markers. Here are 16 Union Disrupted markers. Figure are Peter Pig.

I’ve got 16 CSA markers lined up next along with a few more Low Ammo markers.

Bit gutted I missed the York Show today. First one I’ve missed in years. Hope it was a good one for all who went.

 

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Fire and Fury in Whitley Bay!

And a second game in one month! This week the Whitley Bay 3D Gamers club were meeting on Wednesday rather than Tuesday. Tuesdays are currently slightly problematic due to my wife’s hectic Pilates schedule! 🙂 but finishing work slightly early and having access to the car makes the odd Wednesday possible. There were four games being played last night:

A large Bolt Action game:A 15mm AWI rules playtest:And a WW2 boardgame:

And a large’ish 15mm ACW Fire and Fury game laid on again by Andy Oliver. Three players aside it was basically a meeting engagement with three divisions aside and the various hills being the objectives for victory points. I took a Union division of three decent size brigades and a battery and set up next to the wooded enclosure with the two hill to my front being the targets. Over the far right the troops were in action straightaway with Andy’s division again assailed by two divisions!My troops prepare to advance.Although my first brigade faltered and forced the supporting brigade to pass through!To my left, Rod started a rather cautious advance alongside the road…The Rebels (Lawrence) advanced to the central hill but seemed hesitant.And on the left their large brigade prepare for the onslaught of Rod’s division!While Lawrence’s other brigade and guns set to hold the hill!
With a possible threat to my right I held back my brigade and battery and finally advanced on the far hill. Meanwhile on the far right Andy was having a few problems…And the other hill the Union had secured prepared to defend it.With the threat to my right gone as those brigades shifted their target my brigade began a long round of combats with the Rebels facing them.Finally my central attack drove home as both brigades went in with great enthusiasm!Sweeping the brigade from the field and crashing into the guns behind!While my other brigade was pushed back again!

Having driven the guns back as well my brigades took the hill but the supporting brigade became a little confused, refused to re-deploy and after some enfilade fire was hit in the flank by a rapidly moving brigade.And to my left Rod’s division, having ‘secured’ a hill and only fired a few shots from the battery sat and observed… As my enfiladed brigade was swept away and my forward brigade faced rebels to front and rear!And that was it really. I had gained a hill and lost it! On the right, Rebels, despite suffering badly still managed to hold ‘their’ hill and in the centre drove the Union off another. It was looking a poor show for the Union… at least where they fought! 🙂

A nice, quickly set up and played game that was good fun. A couple of players hadn’t played before but in most circumstances the rules are pretty straightforward. Thanks again to Andy for organising it.

And in other news… at the weekend I managed another short game of X-Wing with Zach. This time his sister (Hannah) wanted to play (she’s 11). For a change he too two X-Wings with decent pilots and I took a TIE and Interceptor and Hannah two TIEs. The game didn’t last long. We got lucky and managed Hannah’s TIEs hitting on X-Wing and stripping the shields. As I tried to get shots on my target I ended up getting a long range shot at the already damaged ship. Two hits. One a critical causing two damage! Scratch one X-Wing! Luckily tea was ready as Zach was none too pleased! Good to be playing stuff anyway!

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Fire and Fury on Tyneside!

Last Saturday I managed a pass to get down to the Tyneside Club to play some Fire and Fury. With a proposed sub-LAW game pending in March I thought it worthwhile to get some games in to get up to speed with the rules. 

Andy put together a scenario based on Antietam where him, myself and Paul took the divisions of Jones, Hill, and Ewell respectively under Jackson to hold the ground around Dunker Hill against a strong Union attack commanded by Rod, Frankie, Ben and Alex. 

I think the scenario was roughly based around Hooker’s Attack on the Fire and Fury UK website as the map was similar to the one there.

I took Hill and deployed on the hill! Paul to my right defending Roulette and Andy on my left defending the West Wood. The Union forces deployed across a broad front but two divisions concentrated on Andy and the West Woods With three brigades deployed forwards Andy was going to have a tough time against two divisions! However the attacks in the centre and to the CSA right were very slow getting going… Not so the troops heading into the West Wood! These woods were to see a LOT of fighting as Andy fought the Union to a standstill in the woods but never quite getting the dice to breakthrough and cause havoc in the Union rear. Frankie’s attack made slow progress though the fields but he eventually concentrated his guns (as did I) and we had much counter battery fire. The Union should have had the better of this (and eventually did) but my guns held their own for many turns despite having one battery destroyed and guns silenced…. Finally Ewell moved forward and engaged on the right. Against the odds he help up the Union advance very well.The battle for the West Wood raged but their flank had been turned and troops were now descending on their flanks.Finally, Union troops leave the fields and advance against Dunker Hill.This was the climax of the battle in the woods as the two CSA brigades were attacked front and rear/flank.

We had some discussion here as to whether a brigade forced to retreat (and NOT disrupted) could retire through the gap away from BOTH lots of Union troops? In the end we ruled yes. That allowed one brigade to escape. The other, already disrupted, could not.

Meanwhile, on the CSA right the battle raged on and brigades moved to the centre to defend the church and hill. The remains of the CSA artillery are threatened by a Union brigade. The attack on the centre looks finally to be getting underway.But as dusk was falling the CSA came off the hill and tried to destroy the attack before it could get underway. Andy’s troops on the left were still holding that flank against Ben. The attack in the centre was held off and Paul, on the right, had held all his objectives (the farms). As the CSA main objective was to hold the high ground I felt we had really achieved that. As night fell, the Union called of the attack. Totalling up the points it was a good CSA victory. Andy on the left had suffered quite badly but had held the flank and severly mauled two divisions. Frankie and not pressed his attack quickly enough so the high ground was held, and Alex had never got near the farms. We felt that a Day Two would see the CSA pushed off the hills, especially as their guns had suffered. But the first day definitely went to Jackson!

Andy had continually asked for support, but to get their I would have had to move off the hills and across open ground covered by the Union guns. And as the objective was to hold the hill I felt the more damage and time Andy gained would aid that. If the centre and right attacks had been pushed more vigorously I think the outcome could have been different. It was a good game and thanks to Andy for organising it.

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