Despite a knackered foot and hobbling around I made the trip down to the home of Iain Burt (Essex Boy) in Grays for a 20mm WSS game to christen his shed!
The shed is outstanding. Plenty of room for an 8’x5′ table and six of us around it. Lots of storage at one end and under table. The table is great, can be reduced in size to 6’x5′ if needed and was all built by Iain himself. The raised edge has hills and sky painted on to aid with taking nice pictures! I arrived Friday afternoon and although Iain has been planning an preparing this game for over six months I was roped into painting the bases in trees and later he was finishing basing figures! But the plan in the day was to get up early and at 8am go into the shed to lay out the table. That shouldn’t take long should it? I knew he has some painted blankets so just throw those down and lay out the terrain on top? Not Iain…
The blankets were then laid down, tucked under the boards and locked in by the edges and pressed into the recess to allow the river to sit in that with matching blanket material to blend it in. A LOT of work but it really looked good.
Now the roads. These were made for the game and just needed laying out as planned as they only fitted one way. Half an hour late after looking at pictures and ‘trimming’ a few bits they finally all fitted! 🙂
The scenario was a simple one. Myself and Dave Hall were defending the road junctions. Five wagons were placed at road entry points (mostly on the far side) and at end of game the other side (Simon, Gary and Tim) had to have clear roads to exit at least three of the wagons off their side of the table. As long as we had a unit that could charge the road along a route then it was blocked. We started with four infantry brigades deployed anywhere two feet away from the three ‘enemy’ sides of the table. They started with five brigades coming on at table edges. Other brigades (cavalry and infantry) were fed in to either side as Iain saw fit. Rules were based on Rank and File with a few mods from Iain.
I’ll post all the pics in a gallery but a few here to describe the key events of the game. I was defending the right against Simon with a Yomper brigade (it’s the name we give to the figure!) which included the Savage Swans and the Alterfritzenburg brigade was deployed centrally to cover against a central attack by Tim.
Dave had the tougher job of defending the left village and centre against a determined Gary and Tim.
The battle around the village was savage with Gary having to battle through angry townsfolk and then unit after unit being thrown back before, after pushing and pushing, Dave was thrown back. Although, the road was almost open Dave was able to put up a final line of defence and with a unit of cuirassier in support still controlled the crucial junction.
In the centre Tim had a tough task. Both myself and Dave had brigades blocking his way and the impassable woods made it hard to make numbers tell as he tried to cross the river and bring his force to bear. Two gun batteries caused casualties even at distance and as both were often able to converge on one unit it made progress slow. However, as the flanks came under more pressure and unit had to be moved in support the defence in the centre weakened and with a little more time the defence would have collapsed. However, time was on the side of the defenders!
My battle was to be a grinding affair on the right to seize control of the road. After Simon’s initial attack stalled he withdrew to control the road. As his cavalry came on some went up into the woods to battle with some stubborn local militia. As his force consolidated its defence it became clear I would need to advance and contest the road as if we did lose the other flank then we could not afford to give an easy ‘point’ away here. So my first brigade advanced and the ensuing firefights did not go well for me. Supporting dragoons and cuirassiers came up and the dragoons charged into the face of multiple battalions and guns and did not fair well! The supporting cavalry did push back Simon’s line but they too were eventually thrown back. The Savage Swans were the only unit of the brigade to survive and as supporting units of Altefritzenburgers, battered from their own battles, came up in support it was clear that here too the defenders still contested the road.
So, as the day drew to a close it was decide the defenders had done their duty and held the roads! It was a great game. The rules worked well. Each unit rolled for quality as they took their first test. I ended up with quite a few green troops! We used low ammunition rolls which restricted the power of guns a little. And the various markers and flags that Iain produced made the game flow really well. Equally the good company and their approach to the game did likewise. A pleasure to play with the chaps again! Here we all are: Iain Burt, Simon Tonkiss, Andy McMaster, Dave Hall, Gary Phillips and Tim Hall.
It was a pleasure to play with Iain and Gary’s collections and to christen the new shed in such fine a manner. Many thanks to Iain for all the work put in.
And as a final note, I spent the Sunday helping Iain buy a new PC and then setting it all up for him. I was rather shocked when I saw the PC it was replacing! I don’t think I’ve seen a monitor that small for nearly ten years!
Thanks for looking. All the images from the day are at: ShedCon 2018 Gallery