Other stuff doesn’t really do it justice. This is just a collection of pics of other peoples armies and their games. I have no idea what was going on in most of them! There are also a few pics of Tims Hall and Waudby’s 54mm game! This was a joy to behold. Excellent painting of both figures and vehicles and a great looking table.
Full gallery here: Ayton 2017 Misc
There were also some excellent armies on display in other parts of the Lion Rampant games:
As with all Ayton games everyone had put in lots of effort getting armies ready, some from existing armies they had, others painting up full retinues from scratch. It also reflects well of the whole Ayton ethos that people put in a LOT of effort creating armies in scales and periods they may never have looked at before!
Thoughts on the Games
We played a ‘test’ Lion Rampant game last year and that was great fun. Finding a way to deal with activations in larger games has been a challenge. Gary put in a lot of work preparing the background to the games and mechanisms to run them. In the first games we controlled activation by drawing a card for each player. This did mean that sometimes players got two turns in a row but as is the nature of the game it didn’t always mean you got to do much if you failed to activate anything! But it kept the game moving.
The larger Day Two game had ten players. Running it with cards would mean people possibly waiting ages for their turn so it was decided that all one side would activate and then the other. This would keep as many people ‘active’ as possible. As we also had two retinues each it was decide you could only activate one retinue a turn. This seemed to work early on but once you got a retinue in the thick of the action you had to KEEP activating that retinue to Rally troops and keep the pressure up. I don’t know how the other side of the table worked out but myself and Dave pretty well spent the whole game fighting with our one large retinue. The other retinue was further back and there just wasn’t time to bring them up. Obviously activation rolls affect this. Richie’s two retinues to my left fared better as they were both close to the enemy so it was easy to bring the second retinue into the fray when needed.
We discussed various solutions to all this:
March Moves – units outside a certain distance from the enemy get a +1 to activation rolls. We also thought of allowing double moves.
Extra activation – ALL retinues get a re-roll (on top of any leader type ones). However, to use it you have to sacrifice your leader unit’s activation. This worked well and cut down on the frustration of moving NOTHING for several turns. I know this is part of the game but if the dice go really bad it gets very frustrating. If you had already activated your leader then you couldn’t use this option.
Two Leaders – allow both leaders to activate each turn. So one larger retinue and when you fail your first activation then the other leader takes over.
We discussed other options, some similar to the Cold War Commander/Blitzkreig Commander rules where all units get a chance to roll, but felt this was moving way from the ‘core’ of the Rampant series and could possibly unbalance games, especially those with a lot of Expert Bow involved! Getting too many shots in with those could wipe out the opposition too quickly!
But overall, everything worked. Sometimes it was frustrating, sometimes the dice went well and it was great. We were all there to have fun and that we did! No one threw any strops. No one gloated at their good fortune (except maybe Iain on Day 1 but things go his way so infrequently he deserves to enjoy it while it lasts! 🙂 )
From my side, I now have a decent size Norman force, already have plans to add to it, and will be painting some Saxons/Dark Age types to oppose it! I’ve also enjoyed painting plastics! I’ve always been firmly in the heft school (no personal comments…) and avoided plastics. I didn’t like the faff of sticking them together and I didn’t like the ‘feel’ of them. Lead all the way for me! But that has changed. The Conquest Normans were easy to put together and painted up well. I’ll be working on some Gripping Beast Saxons next!
And to finish, here are the chaps. Just in case you see us at a show and want to avoid us!
Some excellent thoughts there. I was probably lucky as I started off using my smaller retinue and carried on with it until it imploded, leaving my bigger retinue as a second wave. I thought the system worked quite well, perhaps a variation allowing the second retinue to activate at -1 might be an alternative?
Thanks Andy, good report. I was hoping someone would detail the game in this way. I tried to keep looking over but with a special forces unit about to be ‘probed’ by EB’s secret service I had a lot on my hands across the room. I had originally planned to paint up my WoTR plastics for Peeler to game with but ended up with a metal retinue of Early Crusades types from Curteys Miniatures. So I did the opposite to you. Thanks for the Arabs, they are on the table right now and once finished will make a great opposition to the Crusaders. We should put them at each other once again sometime soon! I can recommend Gripping Beast, excellent but a bit pricey and sometimes awkward numbers in the packs if building a LR retinue. That said, my mounted and dismounted Spanish Knights you faced are excellent models and forgave my dodgy and rushed painting. I’m actually going to finish them off properly soon. Tim.W
Look forward to seeing the Arabs. They are nice figures (as Dave and Simon’s forces show) but I’m sticking with Dark Age types and have no intention of adding them to my C18th/C19th forces so good that they go to a good home!
Three excellent write-ups, Andy.
How many points?