Today I took a day off work and Ian from the Club came round and we prepared to do battle using the Field of Glory rules. We’ve only played them once before so to be hones there was a lot of re-learning going on at the start.
We decided to throw down pretty well all my Punic War figures, with two Roman Legions, some Latin troops and a Numidian Allied contingent. Facing these were a core of Carthaginian spears, Celtiberians, Gallic Cavalry and a large Spanish Allied contingent.
Deployment:
The initial deployment is shown here. Ian’s legions deployed on my right in the open ground facing the massed Gallic cavalry and the African spearmen supported by elephants.
The Spanish and Numidians faced off on my left, with my Celtiberians and more elephants holding the center.
Opening Moves:
The Gallic cavalry surged ahead of the advancing main line on the right
While on the left the Spanish Light Horse with supporting cavalry move forward to engage the Numidian Light horse, with the caetrati rushing to the attack.
The skirmishers draw close on the left.
While the Gallic cavalry ponder their chances against Rome’s finest…
… elephants surge across the low hills as the main line continues it’s advance.
On the Carthaginian left the opposing Light Horse engaged both with javelins from the hill and in close combat with support from the scutarii. But the Spanish seemed to be struggling with both groups disrupted.
Eventually the Numidian general led his troops off the hill to drive the Spanish back in disarray and pursued them around the flank. Meanwhile, the caetrati, despite outnumbering their Numidian opponents, were taking a severe beating as the scutarii rushed to their aid.
But the caetrati soon lost one battle group and were close to a second. The Numidian light horse victory was to be short lived as the Spanish cavalry wheeled into their flank and drove them, and their General off the table.
But as the last caetrati were driven off this opened up the flank for the scutarii and elephants to surge forward.
As the Spanish cavalry returned, the second Numidian light horse were driven off and as the skirmishes evaded the elephants and the Roman cavalry withdrew, the elephants moved to engage the flank of the Latin troops as the Celtiberians advanced on their front.
Meanwhile, on the right the famed Roman Velites were driven off by Cretan archers and more caetrati.
And as the battle lines closed the caetrati rushed to the flank to try and fend off the velites threatening the Gallic cavalry flanks.
It was at this point, with the main lines about to engage and with time running out, that Ian decided to withdraw the legions. He felt that the collapse of his flank and the prospect of the Spanish and elephants beginning to roll up his line meant that there was not enough time for the legions to break through before their flanks too were threatened.
Comments
My thoughts were that there was still a good chance of the legions succeeding. The Roman cavalry on my right, supported by the velites meant that my Gallic cavalry flank was not secure. Also, the legions were superior and that would have been a decisive factor against my average troops.
I also felt the legions were too slow in advancing and given the threat to their right flank, should have been seeking to engage as soon as possible. Despite the Spanish victory on the left, it would still have taken time to bring the troops to bear in significant numbers.
Skirmishers – now we may have been playing it wrong but there seems to be no may to disengage skirmishers? As my scutarii advanced on the left I wanted the caetrati to stop their interminable battle with the numidians and let the heavier troops drive them off. I couldn’t do this. It was frustrating and held up the whole flank until basically all my troops were dead!
We felt that towards the end we were starting to get the flow of the rules and PoA etc. and that the next game would be quicker. Again, we spent a lot of time reading the rule book – the index of which truly sucks! – and it was frustrating to yet again not get the battlelines fully engaged.
It was good fun and a good way to spend a Monday. Much better than working! Cheers to Ian for the game and the sandwich!
Looking forward to the next one…
I don't think the skirmishers should be engaging each other. Skirmishers have two jobs. 1: Protect your main line from enemy skirmishers, 2: Disorder your enemies main line.
2 won't really be possible if your opponent is doing 1 correctly.
However, don't like the game bog down into a skirmisher duel. While your skirmishers are in front bring up your forces quickly, deploy into line and try to catch your opponent before they're properly deployed.
Nice pics!
Never let your skirmishers mix it up with other skirmishers unless you have a definate advantage that will make it a quick fight, otherwise it drags on and blocks your main battlelines.
To close faster dont forget you can double move battlelines, several battlegroups in command radius of a general and all touching bases with each other battlegroup, until you get within 6 Mu of an enemy unit. A must for the slow moving heavy foot. Another use for skirmishers is double move them up to the enemy and deny them a double move by getting within 6MU and stopping their double moves short or denying them double moves at all.
Nice looking battle.
Cheers
Paul P