Category Archives: ImagiNation

My ImagiNation – The Burgraviate of Altefritzenburg

Ayton 2017 – Day 1

And so our 7th Ayton has come and gone. And a great weekend it was yet again. This year, as you will know if you have followed the last few posts, was to be Lion Rampant. Gary Phillips took on the onerous task of herding us all together to fight it out and produced an excellent set of games! It’s not easy setting up scenarios to fit in timescales (2 games on day 1 and 1 big game on day 2), as  I’m sure Henry will attest! And especially with the weird and wonderful troops our lot can come up with! But Gary did a fine job. 

The basic background to the games was:

Somewhere in the Med, sometime during the Crusades . . . .
Sir Geoffrey the Indolent is on to a nice little earner. He has established a little fiefdom right on the main sailing route to the Levant. Crusaders on the way out are charged extortionately for food and board, even more on the way back! As a result, Sir Geoffrey has built up a significant pile of treasure from the Crusades, whilst maintaining a reign of terror over the local populace. He has a number of minor nobles to enforce this rule of law.
The Western Crusaders have had enough. A number of nobles have decided to remove Sir Geoffrey and have launched a punitive expedition. They want him removed and they want to dismantle his little empire and recover their treasures.
The Eastern Hordes have seen the Crusaders take their treasures and set up an outpost which threatens their shores. They want the treasures back, so have launched a raid – the objective: loot, burn and kill indiscriminately. If they destroy enough, there will be nothing for the Crusaders to defend. A renegade band of Teutonic Knights see their cause as a way to get one over on the Westerners and have joined their cause, albeit they will arrive late . . . .
Meanwhile, all is not well in the House of Geoffrey. Whilst his nobles wish to preserve the island paradise, some are not keen on seeing Sir Geoffrey prosper. They are more interested in the locals and whist they don’t want it destroyed, they won’t mind if Sir Geoffrey falls to the invaders.
Others of course have had their pockets lined and will defend the current set-up to the last. They are also happy to perform a little pillaging of the local populace and treasures on their own account. Cue chaos . . . . .

I, along with Dave Hall and Richie, formed the Western Crusader contingent as we all had broadly late C11th forces. My first game saw myself and Richie converging on a wagon train guarded by Ken and Gary. Each wagon had a unit attached to it that could defend but not abandon them to go fight. Rolling for my leader (Prior Donovan) he was ‘vulnerable’ so this looked like it may be his last campaign leading the Brotherhood of the Swan into battle! 

The wagons were rather well defended!
The Brotherhood prepare to attack
Richie’s troops were engaged quite quickly
My troops seemed a little wary of advancing too quickly…
…and the wagons rolled on with little intervention from me! However, Richie was fighting hard on the other side of the table but not doing that well…
Finally Ken’s mounted sergeants swung round to block my finally advancing troops
Ken’s VERY pretty yeomen!
I managed to form schiltron and drove off his chaps three times.
I finally got some movement as my crossbows started hitting the wagons
As Richie started to suffer losses the wagons moved on but my troops finally started to close in.
Unfortunately, The Brotherhood were clearly feeling a little vulnerable so still refused to move…
There then followed a series of melees as my sergeants held firm to drive off Ken’s. However, they still remained a threat and stop my advance in that area.
Meanwhile I finally managed to make some attacks on the wagons but failed to destroy the opposition and capture them…
And as there was no point in just sitting there my sergeants attacked Ken’s and drove them off!
Although my unit of sergeants looked set for another attempt on the wagons they ended up failing a Courage test and fleeing the table!
This left space for my Men at Arms to try as well and despite repeated battles with several units and getting shot to bits the failed to grab a wagon!

And finally failed a Rally and fled!
And in the final turn Richie’s remaining mounted troops captured the lead wagon!

And that was it. With Richie’s losses and my last two units dying we were deemed to have failed and were forced from the field allowing the wagons through. I’d misheard the Glory Points instructions and thought we HAD to pick three. And I failed all mine, scored no other victory points and so ended the game on -3. Much to the amusement of everyone there…

After a pleasant light lunch we resumed for Game 2. This time the Western Crusaders, myself, Dave Hall and Richie were assaulting a town with the intent of capturing a couple of guns that would then not be available to the defenders in the big game. The opposition was Gary and Ken on the flanks, and defending the town was the resolute Essex Boy (Iain Burt)! Dave looked at the cannon pointing down the road and the bows and crossbows massed in the buildings either side and decided to set up on the right flank! I decided that charging up the road with glorious abandon would be fun so lined up to face Iain which Richie deployed on the left (where another cannon was placed) and faced Gary.

My troops arrayed for battle…
The first sergeants and crossbows advanced while my men at arms moved to the right.
First blood as Iain’s archers opened up…
The men at arms tried to assault the building
But were driven off… as were the sergeants.
And both failed Courage tests badly and fled the field!
The remaining sergeants charged towards the gun. They had already taken casualties from this as Iain took an early shot before limbering and attempting to run…
I managed to catch them and drive them back but as not battered they took the gun with them…
And my guys got caught in the flank…
And driven back they failed their Rally and fled!
Meanwhile Dave has been battling Ken on the right but with horrendous activation rolls was making little progress and this allowed Ken to move in support of the centre.
It was now time for the cavalry! Taking casualties on the way in they battled valiantly.
The Brotherhood charged in support but their God was not with them…
And driven back they faced more arrows!
Finally Brother Donovan, grasping the sacred Banner of the Swan, died under a hail of arrows…
…and finally only the crossbows remained.
Although they tried to harry the retreat it was to no avail. The cannon escaped and the battle was lost…

Dave had rotten dice the whole game and could only get half his force into action. Richie, over on my left, got badly pummelled by Gary’s mounted troops and although he fought back well he too could not get his remaining troops into the fray…

I had rather poor dice. But it was a strong position to assail and Iain sat there and revelled in shooting hell out of me on the way in. It’s quite hard to coordinate an attack as you can get everything forward and ready and then have some bad rolls that leaves them vulnerable… especially to Expert Bow! But Iain did not revel in his good fortune and only sniggered and danced a jig on most rather than all good rolls… 🙂

Although I managed to score some Glory Points (2) I had again taken and failed three boasts…. so my total for the day saw me on -4! But everyone was sympathetic to my misfortune and were supportive and hardly ever mentioned it… especially Peeler…. Gits! 

So that was Day 1. Not exactly a resounding success for my troops but a good laugh which is the important thing. Not the points. No one cares about the points… Or mentions them…again…and again…and again…

Day 2 to follow!

More pics in the galleries:

Game 1

Game 2

 

 

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T’was the night before Ayton. Again!

Tomorrow I’ll heading down to Ayton for what will be our 7th year! This year we are playing a large Lion Rampant game so I have mostly been painting Normans! And mostly over the last month as inevitably I left it all late! 🙂 The last few days have seen me rattling off 12 archers, 12 yeoman and 12 mounted chaps!

So we have 6 Conquest plastic Normans: 12 Conquest plastics done as yeoman and with round shields as a sort of local force: And 12 Conquest plastic archers: And finally, the Brotherhood of the Swan! Three Perry Hospitaler command and three Conquest plastics. I intend to pick up three more Perry’s to make these a full unit. And Brother Donovan carrying the sacred banner!

Not bad for a week’s work! I’d hoped to get the force to the 42 points we need for Day Two but it was just too much. The remaining figures from the boxes will go to make some bidowers and once I have the Perrys, another mounted unit. So the force for Ayton is: Needless to say there will be a full report after the weekend! Really looking forward to it!

 

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Framlingham 2016 – Day Two

Day Two (Sunday) saw Tims H and W, Peeler and EB dabbling with 54mm SF which looked most enjoyable:

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The rest of us took part in a brilliant early C19th Colonial ImagiNation game put on by Paul Bright. The table looked excellent and Paul must be commended for such a pretty game. His own excellent collection was supplemented by the equally lovely figures of Tim H, Simon and Dave. You could not have wished for a better looking game!

20161016_104756The rules used were Shout Boys Shout which are Paul’s own. They are card activated and nice and simple to use and kept the game ticking along nicely. Although the six of us were broadly organised three a side, each contingent had its own secret little agenda! I’m sure the others will pop in to tell their own stories but mine was to be yet another tale of Woes and Ones! My three units of ‘native’ troops were supplemented by some regular light infantry.

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Moving round and through the difficult terrain made it difficult to coordinate the attacks against Simon’s regulars and the first unit did not do well.

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With their charge to contact stalled due to the cards and the regulars getting a couple of activations on the trot, things did not end well!

The next units again struggled to get forward without being picked off at distance but did at least make contact before dying!

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I was finally able to get two more units engaged but the dice did not go well and despite a longer than expected battle, they too died!

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My light troops took a little longer to get in to action but finally got to attack troops in one of the huts.

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Despite finally help wipe out the occupants they were then unable to get into the hut before Simon’s troops re-occupied it and were finally beaten back and forced to rout… Having lost my native units already this left me with no troops on the table! I did roll a LOT of ones though…

Meanwhile, Alex suffered greatly from Gary’s natives who kept popping up out of the jungle and wreaking havoc! He was eventually to join me with no troops left on the table!

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Dave had plenty to contend with with Paul’s chaps attacking. Even though wiping out the cavalry he spent many turns battling with the natives.

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He also had to deal with the backstabbing from Simon as he tried to escort a prisoner which Simon was tasked with freeing. This resulted in the escort being attacked and surrounded by three units. They fought valiantly for a good number of turns before finally surrendering.

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With the perimeter secured, the prisoner taken and very little enemy left Simon was just left to escort his chap off table to secure victory!

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Gary was also to claim a victory by having wiped out ALL the redcoats! The less said about  the result for me, Alex and Dave the better…

The whole game was great fun and looked bloody brilliant!

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Thanks again to Paul. A great game. Lots more pics in the Fram 2016 Day 2 gallery.

And a great weekend. Tim H did us proud again. The usual good LAW gathering!

I MAY have picked up some assorted ACW related lead but more on that in another post!

 

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An unsuccessful challenge…

A couple of months ago I mentioned that I had entered into a little challenge with Iain Burt (aka Essex Boy) to try and drive the painting of our C18th ImagiNation forces. The first units were due to be finished today. In true Ayton style I decided to leave my unit until quite late on in the time allowed. Partly as I was away on holiday at the start and partly because I’m stupid. Needless to say, REAL LIFE suddenly reared its ugly head and scuppered all of my plans. So the end result was I only finished the 12 figures I had already started…

20160630_211627 20160630_211601 20160630_211548And primed the rest…

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Now Iain (Essex Boy) managed to finish his unit off entirely! The Erbprinz Regiment done in his usual Gateway style using Spencer Smith WAS figures. And what style! Trademark EB consistency in style and the usual outstanding flags! Happy to concede Round 1 to these!

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I fully intend to finish my unit and line up something else for the next challenge which finishes end of August. Of course, Real Life is still getting in the way and I’ll likely be away for a couple of weeks but I’m sure I’ll get something done…

The workbench is starting to look a little messy:

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And my plans to clear my game table have stalled:

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But I’ll get there eventually!

Congrats again to Iain on a fine unit!

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Ayton 2016 Day 2 – AAR

And so we come to day two. Having failed to score a resounding victory on Day 1 the Grenouissian allies were forced to retire and converge their forces outside the city of Lit de la Riviere. Having retired to the east my own forces and those of Whyeydia were pursued by Medetia and as a major battle loomed my Altefritzenburgers formed the left flank, again facing Medetia, while on my right the battered but brave Whyeydians now faced off against the massed forces of Lord Peeler’s Aytonia!20160501_102650

It is impossible to recount the events elsewhere on the table. Too much going on and too many troops to keep track of! I have created a gallery of ‘other’ pictures and left the comments open so if participants wish to comment on their own events they may. And the bulk of the pictures from Day 2 are in this gallery – Ayton Day 2 – Left Flank

Now, back to the left flank. Dave and myself made similar agreements to Day 1. Artillery would be halved and batteries not massed. And as we also had lots of cavalry (some newly raised) we decided the open ground to the left was the ideal place for a gentlemanly cavalry ding dong! I also had the small Grenouissian contingent on that flank and I was to be very grateful for them too!

These allies were to push up along the far left, then my own cavalry supported by the Grenouissian dragoons and guns occupied the main open ground. And in the centre, left to right, were Braunschweig, Savage Swans and Altefritzenburg infantry, screened by jaegers while the rest of my light troops (Grenzers and Natives) rushed to occupy the small wood in the centre of our right flank. Whyeydian jaegers were to do the same.20160501_102703

I shall deal with the action from left to right as that is roughly the sequence in which ‘action’ was concluded.

The Grenoussian chasseurs pushed into the woods on the far left and after a small skirmish pushed the Medetian skirmishers out and eventually inflicted such loss that the enemy retired. They outnumbered the enemy so I expected this outcome. The Grenoussian gun battery on the small hill was to play a very useful role in damaging the advancing Medetian cavalry, while the infantry were able to help cover any possible breakthroughs.20160501_113519

First into action were the Braunschweig Kuirassier. Slightly depleted from the losses in the previous battle, they charged headlong into the first Medetian cuirassiers. Sweeping away the first squadron they ploughed into the second but were by now spent and a catastrophic melee that lasted 3 turns finally saw them dispersed.

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Meanwhile, the newly raised 1st Altefriztenburg Kuirassier piled headlong into more Medetian cuirassiers. Again, they swept through the first squadron but hitting the second did not end well. As their second squadron joined the fray they were not to be so successful and a catastrophic dice roll saw them flee the field! The curse of the newly painted unit strikes again!

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My dragoons tried to move to the right to threaten the enemy infantry but artillery and volleys saw them off with great loss…

To plug the gap in the cavalry line the Legion lancers charged but despite getting a strike in first they were no match for the dragoons and forced to retire and reform further back.

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It was now the turn of the Grenouissian dragoons to charge. They punched right through the remaining Medetian cuirassiers, and though the dragoons to their rear but then, faced with light cavalry, and much depleted they too were forced from the field.

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The Grenouissian guns and infantry fired on the enemy cavalry when able and were to do great service in halting the collapse of the flank. The last remaining Medetian dragoons charged for the rear but were stopped by infantry and the reformed Legion lancers.

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At this point the remaining Medetian cavalry were blown. Two squadrons were at almost 50% loss and any further advance would be under the Grenouissian guns and their infantry who were now deploying to secure the flank. The cavalry action was over, the slightly stronger Medetians claimed the day but were unable to exploit their victory. The battle would be decided in the centre…

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I had two lines, three battalions wide advancing. Initially partially screened by jaegers. And facing three lines of Medetians except on the left where there was only one. But the Braunschweig troops attacking these would do so under the gaze of the Medetian heavy guns on the hill. Although the batteries on either side would cause some casualties on the advancing troops once the line of site was blocked they again would engage in counter battery fire, and again, my guns proved the more effective at this.

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As the rightmost two blocks met there were a series of volleys from both sides, some significantly more effective than others. The first Altefritzenburgers battalion suffered great loss and was unable to advance against the Medetians facing them and had to retire in disarray. The second battalion went forward and was eventually able to drive off the first line.

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The Swans had a similar fate. Trying to advance and fire they took heavy loss in the first round and never really recovered. However, the second line were most effective and the other Medetian front line battalion was driven off.

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It was now that the devious Medetians revealed there second line to be elite grenadiers! The first volleys wrought carnage with the first battalion of Swans thrown back. But the line held and a serious fire fight ensued!

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Meanwhile the Braunschwieg troops advanced. As expected the first battalion suffered from the guns and were finally driven back by disciplined volleys. And as the second battalion formed up they spotted Grenouissian infantry advancing on their left in support.

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On the far right our respective light troops rushed to occupy the small wood in the middle. The Medetians got there first but I advanced my feared native troops who charged into the woods whooping and hollering! Unfortunately, the Medetians having encountered them before were little afraid and the ensuing melee saw them get the edge on the natives. Realising that they could be exposed to great danger if forced from the woods into the open ground of a formal battlefield the natives decide to retire to safer ground and begin scouting avenues of retreat should they be needed. And leave the formal battle to the regular troops. And it was nothing to do with rolling double one for the reaction test!

20160501_111147 20160501_113534The enemy were eventually dislodged from the woods and my Grenzers and jaegers took up occupancy.

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As the volleys were exchanged in the centre with neither side really gaining the edge my troops looked to their right where the forces of Whyeydia were suffering greatly at the hands of Lord Peeler (not a pleasant experience!) and it was clear the field could not be won. After a gentlemanly discussion with the Medetian ADCs both sides decide to draw back as further loss would be pointless on both side. My troops had fought on longer than they should have but it was clear the Medetians had the edge. However, we both felt that no one could claim victory though the Medetians would soon claim the field. The remaining Medetian cavalry were blown and fragile and would suffer at the hands of the Grenouissian troops if they chose to advance. My infantry, though badly mauled in their attack could retire under the cover of their guns and the Medetian infantry, though still with fresh units would suffer from those same guns should they choose to press forward.

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And newly promoted and famous Brigadier Weisswurst was left to ponder the fate of his cavalry brigade!

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And things had not fared well along the whole line. The armies of Granprix had secured enough of a victory to force us from the field. Although not in disarray it was clear the invasion had failed and Grenouisse and her allies would retire across the border. Until the next time…


It was great game again and I was content with the result. The Medetians had the edge (in numbers and quality) in both the cavalry and infantry battles but were unable to exploit that. And my troops had attacked for longer than sensible for a campaign game – but where’s the fun in holding back! And as ever, Dave was a great opponent.

And what did I learn from this game? NEVER buy dice from Paul! On the Sunday morning I bought two small black D6 from his box of goodies! I wanted some distinctive dice to roll all the command and reaction tests. They were to be my doom! Twice they rolled double one (seeing off my natives and cuirassiers) and managed a few threes on other occasions which didn’t help! My guns performed well and in the volleys and melees we both had some killer results with Dave maybe having the edge on those. But the dice weren’t horribly skewed in anyone’s favour and it was a good old fashioned clashing of the lines where in the end numbers and quality told. But occasionally the dice gods chuckled…

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And so another Ayton is over. It was a pleasure seeing all the chaps again (even if my liver and kidneys are still protesting!) and also seeing the new troops people had acquired since the last C18th game. And thanks must also go to Henry for running the campaign and giving us something to fight over!

Next year we will adopt our usual alternating of periods but rather than the C19th Gary Philips will be running a large Lion Rampant campaign for which the Swans and Altefritzenburgers will be making an appearance in yet another era!

Hope you’ve enjoyed the reports and pictures.

 

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